For whatever reason, the game is programmed such that the tests performed are mirrored when the rotation is performed in the opposite direction. The piece will change from state L to state 0 and be moved 1 tile to right and 2 tiles up and it will no longer be stuck in the well. There is a test that passes and this is the test that moves the rotated piece one to the right and two upwards. The game will now run the 5 tests to try to kick the piece. If you attempt to rotate that piece clockwise, it would put the piece into a non-legal position (i.e. Let's call this orientation of the t-piece state L and the original orientation state 0. Imagine a T-piece stuck in a 2 by 3 well that is rotated once counterclockwise from its original state such that it looks like this: -|. This makes the game a lot easier to play because you can rotate pieces to get out of a tricky situation.īack to the T-spin triple. The tests are designed such that the pieces cannot easily get stuck in wells in the stack, i.e., if you rotate the piece, you can probably get it out of a hole because the game will try to "kick" it up. These tests are standardized for every piece (except for the line piece, it has its own separate tests). The tests try translating the piece a certain number of tiles vertically and horizontally. As soon as one of these tests passes, no other tests are performed and the piece will become rotated and translated into that position. To allow the floor spin to occur, a series of 5 tests are performed to check if a rotation will put a tetromino into a "legal", non-intersecting position. The kick literally moves the piece so that it will not intersect existing pieces. Otherwise, when the piece spins, it would intersect the floor (this can also happen on a wall and is called a wall kick). I can't find a direct quote saying it outright, but it can be argued that SRS was created in order to make the game easier and more accessible.īecause of the way the pieces rotate in this system, something called floor kicks are required in order to allow a piece to spin on the floor. SRS in its current form was finalized in the 2001 game Tetris Worlds. This is called the Super Rotation System (or SRS). Modern Tetris games all adhere to a standardized rotation system in accordance with the Tetris Guideline. It's a bit of a long story, but it exists because of programming symmetry. The T-spin triple is the reverse kick of a floor kick that is used for a T-piece to escape a 2 wide by 3 deep well. Tetra Offline - A simple client based on Tetra Online.Nullpomino - Feature-filled and highly customizable Java-based client.MultiMino - A retro-themed game with various modes and selection of polynominoes.Tetra Legends - A newly-made fan game with plenty of single modes, both modern and retro.Cambridge - A open-source game with options for custom modes, rulesets, and more.Notris Foes - An on-going fan-made client project of Tetris Friends.Worldwide Combos - A multiplayer "1 versus 1" game, where you have to knock out your opponent as many times as possible within the time limit.Tetris Online Poland - Fan-operated server for the defunct Tetris Online Japan: Minna de Tetris.Cultris II - Fast and furious combo attacking with some old-school flair.
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